DeafDance

DeafDance

Duration
201708 - 201801
Team
Philina Chen (UX Deisgner) | Hanchuan Shao (3D Modeling) | Yipeng Zhang, Wenchang Yang (UX research, User Testing)
My Role
UX Researcher | Mobile Designer | Rapid Prototyping
Tool
Sketch | InVision | 3D Print
Duration
201708 - 201801
Team
Philina Chen (UX Deisgner) | Hanchuan Shao (3D Modeling) | Yipeng Zhang, Wenchang Yang (UX research, User Testing)
My Role
UX Researcher | Mobile Designer | Rapid Prototyping
Tool
Sketch | InVision | 3D Print
Background

This past semester, four Cornelians participated CHI 2018 international conference. The topic is "engage" this year, which means to increase engagement of members of the certain community. Inspired by the deaf storyteller's impressive way to tell a story using American Sign Language (ASL), we decide to explore their body expression potential and use dance to bring their community closer and make a difference!

Problem

Most of the dance deaf people has strong motivation to learn how to dance

They didn’t learn is because: lack of learning resource, lack of guidance, lack of company

Objective

Since most of deaf people are not adapted to high-technology and low-income, our goal is to develop a tool that is simple, cheap and resourceful.

User Research

User Interview

For the individual interview, three groups of users were chosen:

  • dance beginner (less than 1-year experience)
  • dance expert (more than 1-year experience)
  • dance instructor

For understanding them, we break down our interview into three groups of questions:  who they are?what's their previous dance experience like? And how they are learning/teaching dance right now? (The below image showed one sample interview scripts)

Detailed interview protocols go here

💡Insight 💡
Most of the dance deaf people has strong motivation to learn how to dance.    They didn’t learn is because: lack of learning resource, lack of guidance, lack of company

Contextual Interview

Since we are designing for a special group of people needing high attention to accessibility, other than the one-on-one interview with the help of a translator, we also decided to go in a deaf dance studio to learn how deaf people learn dance.

For detailed user interview analysis, go here

Persona

💡Insight💡
The effective methods for deaf people to learn dance could be: visual cues, counts,  dance videos, music beats and vibration  

Ideation

For unwinding the pain point, we got two directions:

  • To expand the resource deaf dancer could use
  • To increase guidance they can receive

Combined with the resource we could reach and the priority to solve the pain points. We came up the solution: wearable waistband + app. And for each piece, the main functions should include:

  • A wearable device (connect app using):vibration synchronized with counts and beats
  • A free App:  to show dance tutorial with proper visualization and to find a dance partner
Rapid Prototyping

Storyboard

For better visualize the user case, we use storyboard to empathize with the user.

Sitemap

Lo-fi Prototype

For being able to quickly test our ideas. We pull out the layout of both app and wearable using a sitemap.

In the app, we have three main tabs : Tutorial, Partner and Profile. Under tutorial, they are able to pair with the waistband through bluetooth. Under partner, they should be able to initiate a conversation with a partner using ASL sign language. Also they are able to search for nearby partner.

Using the waistband, which served mainly provide tangible hint (visually and tactually), we provide both vibration hint echoing with the beats and counts and color hint synchronizing with mood and rhythm.

We chose to use two more user research method to go through details and potential user experience issues in a low time-cost way.

We used user flow to quickly mapped out the navigation map while user using the app and interaction between two users when they encountered a conversation. Also we decided to use a silicon 3D modeling for the waistband because for deaf people, the wearable device should take more accessibility into consideration.

Testing

After delivering the hi-fi prototype, we justified our solutions by usability test. In our usability test,  we are trying to target:

  • Baseline usability test that if they can perform the basic task successfully and efficiently
  • If the visualization is successful and if so which one is better
  • How does the vibration waistband cooperate with the app

For detailed user testing result, click the button User Testing

Iteration

Hi-fi Design of the App

Hi-fi Design of the wearable Device

Concept

Reflection

From UXD perspective:

  • We might want to test with users to see if the modification we made actually solved the problem by running the other round of usability test to see quantitatively how effectiveness and efficiency get improved.
  • Since the time restraint and resource restraint, it's hard to approach a large number of users in this stage, which might bring in bias into our user study. In the future, we might consider performing quantitive research like a survey to increase more data points.

From information architecture perspective:

The original problem we targeted is the lack of learning resource for deaf people, our solution right now is to modify online existing resource to be more accessible for the deaf. However, there will be other resources having the potential to be utilized better like dance studios and dance instructors. In the future, we might want to expand the resource we consider.

Background

This past semester, four Cornelians participated CHI 2018 international conference. The topic is "engage" this year, which means to increase engagement of members of the certain community. Inspired by the deaf storyteller's impressive way to tell a story using American Sign Language (ASL), we decide to explore their body expression potential and use dance to bring their community closer and make a difference!

Problem

Most of the dance deaf people has strong motivation to learn how to dance

They didn’t learn is because: lack of learning resource, lack of guidance, lack of company

HMW (How Might We)

Since most of deaf people are not adapted to high-technology and low-income, our goal is to develop a tool that is simple, cheap and resourceful.

Hypothesis

For unwinding the pain point, we got two directions:

  • To expand the resource deaf dancer could use
  • To increase guidance they can receive

Combined with the resource we could reach and the priority to solve the pain points. We came up the solution: wearable waistband + app. And for each piece, the main functions should include:

  • A wearable device (connect app using):vibration synchronized with counts and beats
  • A free App:  to show dance tutorial with proper visualization and to find a dance partner
Execution
Monitoring Metrics
Future under Further

Hi-fi Design of the App

Hi-fi Design of the wearable Device

Concept

Reflection

From UXD perspective:

  • We might want to test with users to see if the modification we made actually solved the problem by running the other round of usability test to see quantitatively how effectiveness and efficiency get improved.
  • Since the time restraint and resource restraint, it's hard to approach a large number of users in this stage, which might bring in bias into our user study. In the future, we might consider performing quantitive research like a survey to increase more data points.

From information architecture perspective:

The original problem we targeted is the lack of learning resource for deaf people, our solution right now is to modify online existing resource to be more accessible for the deaf. However, there will be other resources having the potential to be utilized better like dance studios and dance instructors. In the future, we might want to expand the resource we consider.

demonew from zoie zhu on Vimeo.

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